Portfolio
Bladeguard Veteran
Digital fan-art of the classic Bladeguard Veteran model in the colors of the Lamenters Chapter. Besides traditional 3D-modeling, this project gave me an opportunity to play around and practice lighting, volumetrics and a smoke simulation for the sword.
Software
- Blender
- Substance Painter
Render engine
- Blender Cycles
Work Type
- 3D Modeling
- Texturing
- UV-Mapping
- Rigging
Magnus the Red
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Software
- Blender
- Substance Painter
Render engine
- Blender Cycles
Work Type
- 3D-Modeling
- Texturing
- UV-Mapping
- Rigging
Ice Explosion
Part of an experiment I like to call "Helldivers 2 stratagems but they're magic". In total it consists of three parts: The particle that's thrown (Grenade), light beam indicator and the explosion effect itself.
Software
- Unity
- Adobe Photoshop
- Blender
Work Type
- Particle Effects
- 3D-Modeling
- 2D Sprite creation
- C#
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Visual Effects, 3D graphics, textures and materials, and game development